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7.29.2010

Basic Rules In Paintball

Paintball, Wargames, MilSim, Shooting, Guns, War Games


Want to play Paintball but don't know how? Well here's a good news for you! I'll be providing you some of the important information about the basics of Paintball. So pay attention folks!

Before Playing Paintball or just even stepping into the field or paintball arena make sure you have this checklist:

Equipment Necessary for Each Paintball Player
  • Gun
  • Mask
  • Hopper
  • Air Tank
  • Paintballs

What You Need:
  • Mask
  • Gun
  • Hopper
  • Air Tank
  • Paint balls
  • Friends with gears and equipments
  • A place to play


Paintball, Wargames, MilSim, Shooting, Guns, War Games


The key to a fun game of paintball is to have everyone on the same page. It only takes a couple of minutes, but quickly going through the rules each time will help maximize your paintball experience.

Playing Grounds and Boundaries

Before any game begins, be sure to speak a walk around the field and clearly indicate the boundaries to everyone who will play. Make sure that your field is not giant or small. A field a hundred yards long and fifty yards wide is great for 3 on 3, but in the event you have sixteen people, you need more room. Establish beginning bases on opposite sides of the field and, if feasible, make it so they are not in view of each other. Note that in the event you are playing on a speedball work with no trees or brush, this won't be feasible.

Mark The Dead Zone

Make sure everyone knows the location of the dead zone (or staging area) and knows to not shoot in or near it. The dead zone is an area that is off of the field where people go after they are eliminated. Usually it is also where additional paintball gear and paint is left between games. The dead zone ought to ideally be far off the field that eliminated players can remove their masks to tidy them without risk of being hit by players still on the field.


Paintball, Wargames, MilSim, Shooting, Guns, War Games


Objective In Playing Paintball

Make sure everyone knows what the objective of the game is. Are you playing a simple elimination game? How about capture the flag or middle flag? Broadcast clearly any special rules or objectives.

Time Limit

Establish a time limit for the game. Nobody likes to play in a game that lasts forever with neither team moving. There's three primary ways of timing a game: start timing from the outset or else start timing from when the first person gets out. Keep in mind that long games are not fun for those that get out at right at the beginning, so keep them short and sweet.

Team Up

Divide players up into fair teams. If some people are new to the sport and others are more experienced, divide them up between the teams. In general, try to keep the number of people on each team about equal. If there's only a few people playing it is not hard to keep in mind who is on your team, but if there's larger groups of people, tie some colored tape or cloth around your arms or guns to identify different teams.


Paintball, Wargames, MilSim, Shooting, Guns, War Games


Game ON!

The game begins when both teams are set at their respective bases. One team calls out that they are prepared, the other team responds that they are also prepared, and then the first team calls "Game On" and the game begins.

Hits

A player is hit if a paintball leaves a solid, nickel-sized mark anywhere on the player's body or equipment. Some variations of paintball don't count gun hits or need multiple hits on the arms or legs. Most professional fields and tournaments, though, count any hit on a person or their equipment. Splatter often occurs when a paintball does not break on a person but on a nearby surface and then paint bounces onto the player, but this does not count as a hit unless it forms a solid mark on the player.

Paint Checks

In the event you think you might have been hit but cannot tell for sure (such as if your back was hit, but you cannot tell if the paint ball broke), you can call a paint check. Shout "Paint Check" and the closest player to you (on your team or the other team) will come and check you. In the event you are hit, you will then exit the field, otherwise everyone returns to their earlier position and the game is resumed when the player who initiated the paint check shouts "Game On!".


Paintball, Wargames, MilSim, Shooting, Guns, War Games


Say "Hit"

When a player is hit, they must then raise their gun over their head, shout that they are hit, and then quickly leave the field to the dead area. Be sure to keep your gun over your head and to shout that you are hit everytime you come across new players.

Victory

When one team has done the necessary objectives, all players still on the field ought to be notified. Do not remove masks until barrel plugs or barrel covers have been placed on all loaded guns. After you have played one game, try out a brand new game type and repeat the steps from the outset.



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